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Break News * * * Call for Papers * * * Break News Thirteenth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce ( SETECEC 2025 ) International Conference with Papers, Short Papers, Posters, Demos, Research-in-Progress, Workshops, Doctoral Consortium, and Books / Handbooks Presentation. Call for Papers :: London, UK :: 20 - 22 May, 2025 The 13th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2025): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for instance. All contributions –papers, posters, workshops, demos, doctoral consortium, etc., should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order):
A special consideration: Many conferences are focussed on specific aspects of computer science; artificial general intelligence; human-computer interaction; advanced interfaces; engineering education; information systems engineering; retrieval information; recommender systems; web engineering; gamification; tangible, embedded and embodied interaction; technological ecosystems, and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions, with only 5 - 10 minutes for the presentation/s. These conferences, workshops, symposiums, etc., are not a "mega scale" (thousands) and aim to promote dialogue between established professors and graduate students working on new directions. Furthermore, we work with zero "G" Factor (G = Garduña / Gardunia). Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included papers on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Kind regards, This is an international conference “100% in-person.” More information: info@alaipo.com / info@ainci.com
Break News * * * Call for Papers * * * Break News Eleventh International Conference on Multimedia, Scientific Information, and Visualization for Information Systems and Metrics ( MSIVISM 2025 ) International Conference with Papers, Short Papers, Posters, Demos, Research-in-Progress, Workshops, Doctoral Consortium, and Books / Handbooks Presentation. Call for Papers :: London, UK :: 22 - 24 May, 2025 Measurement is a fundamental activity in the advancement of the sciences. Historically, civilizations have contributed a myriad of knowledge stemming from the discoveries and inventions of scientists, and in order to perfect such results, the names and studies of those savants are part of the scientific cultural wealth of all humankind; and so they have been carefully recorded in the annuals of history ever since the earliest origins of the human endeavor to know more. In the 20th century the global village foreseen by Marshall McLuhan generated a kind of vital epicenter, but at the same time it was a source of conflicts and especially in relation to subjects such as the quality of metrics that are used to measure progress in the spaces that exist between the interrelations of the various different subject disciplines. It is easy to detect how in the 21st century many detractors of the measurement of the quality of the interactive systems resorted to a myriad of ploys to play down the importance that exists in the intersection between the factual, formal and natural sciences and also the humanities and/or new technologies of information and communication. Today, it would be relatively easy to analyse the mistakes of those who at the end of the 20th century saw the multimedia as a union of media, when in reality it is an intersection of the same. This intersection was easily detectable by the communication professionals, from the social point of view, for instance. However, initially that crossroads was rejected from the computer science perspective. By way of example, for a large part of the last decade of the past century overlapping concepts were ignored, especially when the issues concerning multimedia communications and the measurement of the quality of the communicative process among human beings through computers were approached. in few words, that denial derived from a lack of training and/or experience of what should have been a 360 degree vista between the factual, formal and natural sciences. Actually, such a holistic vision mustn't be understood simply as synonymous with of interdisciplinary study, but rather as a balance between theories and practices of the factual, formal and natural sciences. The current space intends to locate that balance among amongst all of the components of the multimedia / emerging new interactive systems, including their variables and also their relationships, from the point of view of software quality as well as the point of view of hardware efficiency. It is a context where scientific information occupies a predominant place and around it we find many of the key elements for the current and also future trends in the quality and communicational / informative / formative systems as a whole. In this field the details of the informative systems, especially aimed at interactive multimedia, scientific visualization, content of scientific information, extended reality, amongst so many other issues related to computer science engineering, software, systems, telecommunications, electronics, robotics, etc., are all studied in detail. In other words, these are the fundamental issues that we all will have to approach on a daily basis as future professionals of the informative systems, and as we enbark on a journey towards a new era: “Quantic-nanotechnological-self-sufficient era.” All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects 3D, AI, APPs Programming, Interfaces, Augmented Reality, Computer Graphics, Computer Vision, Educational Assessment, Interaction, Communicablity, Design, Emerging Interactive Technologies, HRI, ICT, Information Management, Metrics, Methods / Techniques / Tool for Heuristic Evaluation, Mobile Computing, Telecommunication, Multimedia / Emerging New Systems, Quality Evaluation, Networking, Scientific Information and Informatics, Software / Systems / Usability Engineering, UX, and other computational areas are solicited on, but not limited to (alphabetical order): Design and Interactive Communication
Multimedia Systems and ICT
Computer Science, Scientific Information and Visualization
Knowledge, Software Quality and Global Village
Finally, a special clarification: Many conferences are focussed on specific aspects of 3D modeling, computational geometry, computational photography, computer science, computer-children interaction, computer-robotics interaction, ecosystems, heuristic evaluation, image processing, interfaces, machine learning, medical information, retrieval information, user interface design, and so on, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions with only 5 - 10 minutes for the presentation, for example. The conferences, workshops, symposiums, and so forth, are not a big scale (thousands) and aim to promote dialogue between established professors and graduate students working on new research directions. Besides, we are working with zero Gardunia Factor. Last year’s symposia, workshops, conferences, parallel sessions, and so on, organized by ALAIPO and AInCI, for instance, included papers, posters, demos, work-in-progress, etc., on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Kind regards, This is an international conference “100% in-person.” More information: info@alaipo.com / info@ainci.com
Break News * * * Call for Papers * * * Break News Fourteenth International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems ( CCGIDIS 2025 ) International Symposium with Papers, Short Papers, Posters, Demos, Research-in-Progress, Workshops, Doctoral Consortium, Parallel Sessions and Books / Handbooks Presentation. Call for Contributions :: Ljubljana, Slovenia :: 10 - 12 June 2025 Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, expanded reality, motion graphics, internet of things, artificial intelligence, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the natural, formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis. Since its origins computer graphics has always been involved in the global village foreseen by McLuhan and has accompanied all the stages of the technological (r)evolution in the professional computer sector and telecommunications. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included research works on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Today the variegated devices of massive consumption of microcomputers, deriving mainly from the educational and entertainment sectors, have already entered the era of three-dimensional vision without using additional peripherals such as specialized glasses or virtual reality helmets. Evidently a new horizon is opening for 3D computer graphics and/or on-line and off-line interactive systems, contents, expanded reality navigation, metaverse, quantum computing, artificial intelligence, and so forth. In others words, in the current space of the 14th International Symposium on "Communicability, Computer Graphics and Innovative Design for Interactive Systems" (CCGIDIS 2025), we intend to set up a context of exchange of experiences, projects, research-in-progress, etc., in their way of development and reflexion about theoretical aspects with the purpose of drawing guidelines for the future in the middle and long run. Consequently, the discussion will be focused on – but not limited to – the following main issues (alphabetical order):
All contributions should be of high originality, quality, clarity, and significance. Papers, demos, posters, doctoral consortium, workshops and parallel sessions related to: 2D / 3D Computer Graphics, 3D Printing, 3D Scene Modeling, Augmented Reality, Design Methods, Emerging Technologies for Medical Image Processing, Genetic Algorithms, Image Restoration, Imaging, Information Design, Intelligent Systems, Machine Learning and Neural Networks, Mixed Reality, Modelling, Motion Graphics Design, Multimedia Mobile Systems, Quality Design, Rendering, User Interface Design, Ubiquitous Computing, Virtual Reality, and other computational areas, will be welcome for your assessment. All submitted research works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international symposium. Kind regards, This is an international conference “100% in-person.” More information: info@alaipo.com / info@ainci.com
Break News * * * Call for Papers * * * Break News Fifth International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction ( ITSIGUI 2025 ) International Conference with Papers, Short Papers, Posters, Demos, Research-in-Progress, Workshops, Doctoral Consortium, and Books / Handbooks Presentation. Call for Papers :: Ljubljana, Slovenia :: 13 - 15 June 2025 New spaces are emerging for constructive reflection in the context of social and technological research fostered by the rise of the democratization of access to online information in the process of convergence of the different disciplines of human knowledge. The present conference is one example of them. In this event we pay special attention to interactive systems / extended reality / multimedia mobile communication that has made the possibility available to millions of users to instantly access information related to tourism and its main components, such as the natural and cultural heritage, economic growth with an avant-garde tourism (i.e., sustainable / smart / health / wellness / sport / recreational / hospitality, among others original and ingenious attributes and/or components), of thousands of places, scattered far and wide, of our planet. In addition, the uninterrupted progress of the new technologies and the tourism industry require intercultural content that intelligently adapts to the potential recipients and generators of positive trends in social networks. In this creative stage, education has a priority role, as it continues to be one of the mainstays of culturally developed communities, as evidenced by recent history, together with the evolution of civilizations, regardless of temporal and spatial space. In our days, educational creativity finds in gamification a learning technique that continues with the precepts formulated in the 20th century with learning by playing. In this sense, gamification, understood as a mechanics of games in the educational-professional field, opens new fields for study and research to achieve better results, together with the requirements of users of intelligent interactive systems in the new millennium. Therefore, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia systems, intelligent or not. The main areas of the conference are listed below. The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance). Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order). All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order): Computer Science and Tourism
Intelligent Gamification
User Interaction
Kind regards, This is an international conference “100% in-person.” More information: info@alaipo.com / info@ainci.com
Break News * * * Call for Papers * * * Break News Seventh International Conference on Quantum Information Technologies Applied to Nature and Society ( QUITANS 2025 ) International Conference with Papers, Short Papers, Posters, Demos, Research-in-Progress, Workshops, Doctoral Consortium, and Books / Handbooks Presentation. Call for Contributions :: Verona, Italy :: 1 - 3 September 2025 We are moving quickly towards the new era called “Quantic-Nanotechnological-Self-Sufficient Era”, where the emergence of artificial intelligence will occur. In that sense, a few years ago, the transformation of traditional computer science started, whose minimal unit of information are the “bits”, towards to the “qubit”. That is to say, the minimal unit of information in quantum computers. Although in the 20th century the bits have revolutionized the new information technologies and interactive communication, the qubits will bring new innovating winds for all humankind and the society of information towards an exponential revolution and transformation of the human-computing-nature interactions. The limits of those interactions and interrelations, orthogonal or not, exist only in the imagination and creativity of human intelligence and artificial intelligence. The current space intends to set up those first fundamental links between the bits, quibits, the human being and the context whether it is natural or artificial. The current overcoming of the limits of miniaturization does not only constitute a challenge to the factual, formal and natural sciences, but also a great opportunity for the new horizons of quantum computing. We are facing new paradigms in the sector of the new technologies, since we will move from the laws of classical physics valid for the macroscopic world, to the realization of calculations based on the laws of quantum physics, which control the smallest components of the universe, such as the atoms and the particles. Simulations, for instance, through the quantum computers, will open a host of new disciplines and lines of research, especially in the field of the communications between human beings and computers, biology, medicine, chemistry, astronomy, trade, new materials, among so many others. Natural fields of work for chemists, mathematicians, physicists, nuclear engineers, aeronautical engineers, electronic engineers, industrial engineers, software engineers, among others will emerge. These new fields will require researchers unlike those who, for years or even decades, have been trivially dedicating themselves to the handicapped and/or disabled people, embodied interaction, podcasting, computer supported cooperative learning, emotions and teaching, educational ecosystems, gamification, model-driven engineering, conversational agents, user experience, universal accessibility, information retrieval, recommender systems, financial systems, public management, digital cultural heritage, and a long etcetera thus destroying the scientific and exact contents of the software engineering, CHI / HCI, and pedagogical science to mention three examples. Besides, these simulations will allow the realization of models of any physical system and predict behavior, which entails a better understanding of the microscopic world that surrounds us. At the moment in which the democratization of the quantum computers takes place, an endless series of revolutionary developments will occur in all the branches of the formal, factual and natural sciences, add technological innovations, awaiting their good use in medicine, education, renewable energies, agronomy, the preservation of the natural parks, and so on. We are at the beginning of a new era, such as was computer science in the 60s, when nobody knew for certain where the birth and development of the internet could take humanity, and especially since its democratization in the 90s. In short, these are times of major breakthroughs, and with a huge repercussion on both everyday life and the progress of scientific knowledge. Therefore, we are facing a kind of natural and artificial selection of the contents of the bits towards the qubits. Our main areas of topics can be summarized in the following groups of sub-topics, which do not mean that other disciplines, domains, specializations, and so forth, cannot be included in them (see below). Many conferences are focussed on specific aspects of advanced visual interface, agriculture, artificial intelligence, automation, computer science, education, emergency services, CHI, ICT, machine learning algorithms, programming, security, simulation, user experience, children, disabled people, older adults, opinion mining, etc., and bring together leading experts in a particular field or sometimes on a specific technology. Our conferences, workshops, symposiums, etc., are not a big scale (thousands) and aim to promote dialogue between established professors, research experts, pedagogues, and so on, and students, programmers, designers, managers, and so forth, working on new directions. Hence topics from the whole range of quantum communication, models of quantum computation, simulations, computing graphics processing, artificial intelligence, information theory, sciences and disciplines for quantum technologies, complex networks nature and society, agriculture automatization, environment and development, new professions in quantum computing, and so on, are welcomed. Last year’s symposiums, workshops, conferences, and so forth, organized by AInCI and ALAIPO, for instance, included papers, demos, research-in-progress, doctoral consortium, posters, etc., on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. In short, we focus on the following main and secondary subjects, which do not exclude others of great current or future interest, alphabetically listed in the following way: Qubits
Computing and Quantum Technologies
Quantum Phenomena Oriented to Nature and Society
All contributions –papers, workshops, demos, posters, research-in-progress and doctoral consortium, should be of high quality, originality, clarity, and significance. Besides, all submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted contributions who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their works, so they can accordingly improve the final version of their papers, demos, research-in-progress, and so forth. Kind regards, This is an international conference “100% in-person.” More information: info@alaipo.com / info@ainci.com
Break News * * * Call for Papers * * * Break News Fourteenth International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage ( HCITOCH 2025 ) International Workshop with Papers, Short Papers, Posters, Demos, Research-in-Progress, Doctoral Consortium, and Books / Handbooks Presentation. Call for Contributions :: Verona, Italy :: 4 - 6 September 2025 The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium. In the current era of qualitative communication, the present space is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism and cultural heritage. The main goal is to facilitate communicability and make the fruition of the new technologies more pleasant. Our effort focuses on finding the common denominator between the human-computer interaction, cultural heritage, tourism and the global village. That is, we address all those who are currently working to increase the quality of life of the human beings through the new technologies and all their derivations, wanting to know the last advances in the factual, formal and natural sciences and that this "14th International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage (HCITOCH 2025): Strategies for a Creative Future with Computer Science, Quality Design and Communicability" can serve as a meeting point to boost the current and future lines of research of the investigators belonging to the university, governmental bodies and the enterprises and industries of the private sector. Papers, short papers, demos, research-in-progress, posters, doctoral consortiums, didactic sessions, related to Computer Science, Human-Computer Interaction, Tourism, Cultural and Natural Heritage, Interactive Design, Communicability, Educational Quality, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies, Motion Graphics and Animation, Creative and Original Contents for Extended Reality, Artificial Intelligence, and other Computational and Arts topics and/or sub-topics solicited on, but not limited to:
An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. All contributions –papers, short papers, demos, posters, research-in-progress and doctoral consortium, should be of high quality, originality, clarity, and significance. Furthermore, all submitted research works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international workshop. Authors of accepted contributions who registered in the workshop can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their cotributions, so they can accordingly improve the final version of their papers, short papers, posters, demos, research-in-progress, and so on. Kind regards, International Secretariat This is an international conference “100% in-person.” For more information, send us an email to: info@alaipo.com or info@ainci.com
* * * Break News * * * Handbooks * * * Break News * * * H a n d b o o k "Handbook of Research on Software Quality Innovation in Interactive Systems" Editor: Francisco V. C. Ficarra ~ Publishing: 2021 Free Access Online H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2020 Title: "Interaction Techniques and Technologies Applicable to Learning and Teaching: Changing Relations between New Media, Users, Contents and Evaluation of Interactive Systems" Editor: Francisco V. Cipolla Ficarra Co-editors: Jacqueline Alma (Vancouver, Canada), Mary Brie (La Valletta, Malta), Miguel C. Ficarra (Spain and Italy), Alejandra Quiroga (Sydney, Australia), Kauru Sumi (Hakodate, Japan), Wen-Yuan Jen (Miaoli, Taiwan), and Luisa Varela (Perpignan, France) Editorial Assistants: Amélie Bordeaux (Lyon, France) and Donald Nilson (Oslo, Norway) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2020 Title: "Video Games and Aesthetic Function of Computer Graphics in Interactive Systems: Software and Communicability Strategies" Editor: Francisco V. Cipolla Ficarra Editorial Assistants: Mary Brie (La Valletta, Malta) and Luisa Varela (Perpignan, France)
* * * Call for Chapters * * * Call for Chapters * * * Call for Chapters * * * H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2021 Title: "Advantages Recent Developments in Human-Computer Interaction and Quantum Computing Applied to Nature, Society, and Education" Editor: Francisco V. Cipolla Ficarra Co-editors: Anna Parodi (Genoa, Italy), Jacqueline Alma (Vancouver, Canada), Franco Casali (Bologna, Italy), Kaoru Sumi (Hakodate, Japan), Wen-Yuan Jen (Taiwan, China), Diego González (Bologna, Italy), et al. Editorial Assistants: Mary Brie (La Valletta, Malta) and Luisa Varela (Perpignan, France)
H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2021 Title: "Open and Distance Education for All: Exploring Creative Pedagogy Methodologies and Evaluating Uses of Information Technology" Editor: Francisco V. Cipolla Ficarra Co-editors: Jaap van Till (Amsterdam, the Netherlands), Jacqueline Alma (Vancouver, Canada), Lastenia Bonilla (San José, Costa Rica), Alejandra Quiroga (Sydney, Australia), Alan Radley (Blackpool, UK), Andreas Kratky (Los Angeles, USA), et al. Editorial Assistants: Mary Brie (La Valletta, Malta) and Amélie Bordeaux (Lyon, France)
H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2021 Title: "Redesigning User Interface and Graphics Applications in Education, Medicine and Engineering: New Trends for Computational Imaging and 3D Simulation Technologies" Editor: Francisco V. Cipolla Ficarra Co-editors: Alejandro Frangi (Sheffield, UK), Jaap van Till (Amsterdam, the Netherlands), Jacqueline Alma (Vancouver, Canada), Alan Radley (Blackpool, UK), Kaoru Sumi (Hakodate, Japan), Laurence Bender (Buenos Aires, Argentina), et al. Editorial Assistants: Mary Brie (La Valletta, Malta) and Donald Nilson (Norway, Oslo)
H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2022 Title: "Finding a Balance Between Human Privacy Rights, Web Security and Openness: Techniques and Methods from Social Sciences, Software and Artificial Intelligence" Editor: Francisco V. Cipolla Ficarra Co-editors: Alan Radley (Blackpool, UK), Jaap van Till (Amsterdam, the Netherlands), Wen-Yuan Jen (Taiwan, China), Annamaria Poli (Milan, Italy), Mohamed Hamada (Aizu, Japan), Eulogia Mendoza (La Pampa, Argentina), Miguel C. Ficarra (Spain and Italy), et al. Editorial Assistants: Mary Brie (La Valletta, Malta) and Jim Carré (Willemstad, Curaçao)
* * * Books in Progress * * * Books in Progress * * * Books in Progress * * * B o o k "Assessment Methods and Successful Factors for Digital Education and New Media" Editor: Francisco V. C. Ficarra ~ Publishing: 2021 ~ Work in progress
B o o k Title: "HCI and the Excellence in Animations and Digital Games" Editor: Francisco V. C. Ficarra ~ Publishing: 2022 ~ Work in progress
News * * * Books * * * News * * * Books * * * News * * * Books * * * News H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2019 Title: "Examining New Points of View in Web Engineering, Visual Interfaces, Motion Graphics and Human-Computer Communicability" Editor: Francisco V. Cipolla Ficarra Co-editors: Jacqueline Alma (Vancouver, Canada), Mary Brie (La Valletta, Malta), Miguel C. Ficarra (Spain and Italy), Alejandro Frangi (Leeds, UK), José Hamkalo (Buenos Aires, Argentina), Kaoru Sumi (Hakodate, Japan), and Donald Nilson (Oslo, Norway) Editorial Assistants: Jim Carré (Willemstad, Curaçao) and Luisa Varela (Perpignan, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2018 Title: "Expanding Horizonts in Smart Cities, Software Engineering, Mobile Communicability, Cloud Technologies, and Big-data" Editor: Francisco V. Cipolla Ficarra Co-editors: Jacqueline Alma (Vancouver, Canada), Amélie Bordeaux (Lyon, France), Miguel C. Ficarra (Spain and Italy), Carlos García Garino (Mendoza, Argentina), Diego González (Bologna, Italy), Wen-Yuan Jen (Taiwan, China), and Tom Murphy (Dublin, Ireland) Editorial Assistants: Mary Brie (La Valletta, Malta) and Luisa Varela (Perpignan, France) B o o k Title: "Optimizing Human-Computer Interaction With Emerging Technologies" Editor: Francisco V. C. Ficarra ~ Publishing: 2018 ~ More Information B o o k Title: "Technology-Enhanced Human Interaction in Modern Society" Editors: Francisco V. C. Ficarra, Maria V. Ficarra, Miguel C. Ficarra, Alejandra Quiroga, Jacqueline Alma, and Jim Carré ~ Publishing: 2017 ~ More Information H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2017 Title: "Cyber Destructors of the Sciences: Studies in Education, Culture, Employment and New Technologies" Editor: Francisco V. Cipolla Ficarra Cp-editors: Danny Barrantes (San José, Costa Rica), Mary Brie (La Valletta, Malta), Sonia Flores (Almeria, Spain), Tom Murphy (Dublin, Ireland), Donald Nilson (Oslo, Norway), Daniela Tamburini (Milan, Italy), and Wen-Yuan Jen (Miaoli, Taiwan) Editorial Assistants: Luisa Varela (Perpignan, France) and Amélie Bordeaux (Lyon, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2017 Title: "Advancing in Human-Computer Interaction, Creative Technologies and Innovative Content" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Kaoru Sumi (Hakodate, Japan), Wen-Yuan Jen (Taiwan, China), Jacqueline Alma (Vancouver, Canada), Annamaria Poli (Milan, Italy), Donald Nilson (Oslo, Norway), Jim Carré (Willemstad, Curaçao), and Miguel C. Ficarra (Spain and Italy). Editorial Assistants: Mary Brie (La Valletta, Malta) and Luisa Varela (Perpignan, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2016 Title: "Reimaging the Education and Improving the Interactive Systems: New Researches for Mobile Multimedia, Emerging Devices, Design and Communicability" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Jacqueline Alma (Vancouver, Canada), Wen-Yuan Jen (Taiwan, China), Mary Brie (La Valletta, Malta), Luisa Varela (Perpignan, France), Alan Radley (London, UK), Donald Nilson (Oslo Norway), and Miguel C. Ficarra (Spain and Italy). Editorial Assistants: Julia Ruiz (Gerona, Spain) and Amélie Bordeaux (Lyon, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2015 Title: "New Perspectives from User Interfaces and Semantic Web: Information Quality, Advanced Interdisciplinary Applications and Combination of the Technologies Challenges" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Alan Radley (London, UK), Luisa Varela (Perpignan, France), Andreas Kratky (Los Angeles, USA), Jim Carré (Willemstad, Curaçao), Vasileios Paliktzoglou (Joensuu, Finland), and Miguel C. Ficarra (Spain and Italy). Editorial Assistants: Mary Brie (La Valletta, Malta) and Donald Nilson (Oslo, Norway) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2015 Title: "New Chalenges in Computer Graphics, Robot Vision, Visual Interfaces and Information Sciences" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Kaoru Sumi (Hakodate, Japan), Wen-Yuan Jen (Miaoli, Taiwan), Georges Győry (London, UK), Miguel C. Ficarra (Spain and Italy), Alan Radley (London, UK), Jacqueline Alma (Vancouver, Canada), Mary Brie (La Valletta, Malta), and Luisa Varela (Perpignan, France) Editorial Assistants: Jim Carré (Willemstad, Curaçao) and Donald Nilson (Norway, Oslo) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2016 Title: "Reimaging the Education and Improving the Interactive Systems: New Researches for Mobile Multimedia, Emerging Devices, Design and Communicability" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Jacqueline Alma (Vancouver, Canada), Wen-Yuan Jen (Taiwan, China), Mary Brie (La Valletta, Malta), Luisa Varela (Perpignan, France), Alan Radley (London, UK), Donald Nilson (Oslo Norway), and Miguel C. Ficarra (Spain and Italy). Editorial Assistants: Julia Ruiz (Gerona, Spain) and Amélie Bordeaux (Lyon, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2015 Title: "New Perspectives from User Interfaces and Semantic Web: Information Quality, Advanced Interdisciplinary Applications and Combination of the Technologies Challenges" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Alan Radley (London, UK), Luisa Varela (Perpignan, France), Andreas Kratky (Los Angeles, USA), Jim Carré (Willemstad, Curaçao), Vasileios Paliktzoglou (Joensuu, Finland), and Miguel C. Ficarra (Spain and Italy). Editorial Assistants: Mary Brie (La Valletta, Malta) and Donald Nilson (Oslo, Norway) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2015 Title: "New Chalenges in Computer Graphics, Robot Vision, Visual Interfaces and Information Sciences" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Kaoru Sumi (Hakodate, Japan), Wen-Yuan Jen (Miaoli, Taiwan), Georges Győry (London, UK), Miguel C. Ficarra (Spain and Italy), Alan Radley (London, UK), Jacqueline Alma (Vancouver, Canada), Mary Brie (La Valletta, Malta), and Luisa Varela (Perpignan, France) Editorial Assistants: Jim Carré (Willemstad, Curaçao) and Donald Nilson (Norway, Oslo) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2015 Title: "Web Attacks, Security Computer Science and Parochialism of the Cyber Destructors: Concepts and Analysis from Informatics and Social Sciences" Editors: Francisco V. Cipolla Ficarra Co-editors amd Editorial Assistants: : Sonia Flores (Spain), Donald Nilson (Norway), Jim Carré (Curaçao), Amélie Bordeaux (France), Mary Brie (Malta), Luisa Varela (France) and Valeria Villarreal (Argentina) Editorial Assistants: Julia Ruiz (Gerona, Spain) and Giselda Verdone (Florence, Italy) H a n d b o o k Title: "Handbook of Research on Interactive Information Quality in Expanding Social Network Communications" Editor: Francisco V. C. Ficarra ~ Publishing: 2015 ~ More Information H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2014 Title: "Strategies for a Creative Future with Computer Science, Quality Design and Communicability" Editor: Francisco V. Cipolla Ficarra Co-editors: Co-editors: Kim Veltman (Maastricht, Netherlands), Kaoru Sumi (Hakodate, Japan), Jacqueline Alma (Vancouver, Canada), Mary Brie (La Valletta, Malta), Miguel C. Ficarra (Spain and Italy), Domen Verber (Maribor, Slovenia), Bojan Novak (Maribor, Slovenia), and Andreas Kratky (Los Angeles, USA) Editorial Assistants: Jim Carré (Willemstad, Curaçao) and Donald Nilson (Norway, Oslo) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2013 Title: "Scientific Computing, Communicability and Cultural Heritage: Future Trends in Software and Interactive Design" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Chih-Fang Huang (Zhongli, Taiwan), Wen-Yuan Jen (Miaoli, Taiwan), Jacqueline Alma (Vancouver, Canada), Miguel C. Ficarra (Spain and Italy), Mary Brie (La Valletta, Malta), Andreas Kratky (Los Angeles, USA) and Luisa Varela (Perpignan, France) Editorial Assistant: Jim Carré (Willemstad, Curaçao) B o o k Title: "Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction and Communicability" Editor: Francisco V. C. Ficarra ~ Publishing: 2013 H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2012 Title: "Computer Engineering and Innovations in Education for Virtual Learning Environments, Intelligent Systems and Communicability: Multimedia Mobile Technologies, Experiences in Research and Quality Educational Trends" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Florian Kammüller (London, UK), Domen Verber (Maribor, Slovenia), Vili Podgolerec (Maribor, Slovenia), and Jacqueline Alma (Vancouver, Canada) Editorial Assistants: Mary Brie (La Valletta Malta) and Luisa Varela (Perpignan, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2012 Title: "Emerging Software for Interactive Interfaces, Database, Computer Graphics and Animation: Pixels and the New Excellence in Communicability, Cloud Computing and Augmented Reality" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim Veltman (Maastricht, Netherlands), Chih-Fang Huang: (Zhongli, Taiwan), Domen Verber (Maribor, Slovenia), Jacqueline Alma (Vancouver, Canada), and Andreas Kratky (Los Angeles, USA) Editorial Assistants: Mary Brie (La Valletta, Malta) and Jim Carré (Willemstad, Curaçao) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2012 Title: "New Horizons in Creative Open Software, Multimedia, Human Factors and Software Engineering" Editor: Francisco V. Cipolla Ficarra Co-editors: Kim H. Veltman (Maastricht, The Netherlands), Jacqueline Alma (Vancouver, Canada), Miguel C. Ficarra (Italy and Spain), Mary Brie (La Valletta, Malta), Jim Carré (Willemstad, Curaçao), and Andreas Kratky (Los Angeles, USA) Editorial Assistant: Luisa Varela (Perpignan, France) H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions in 2011 Title: "Computational Informatics, Social Factors and New Information Technologies: Hypermedia Perspectives and Avant-Garde Experiencies in the Era of Communicability Expansion" Editor: Francisco V. Cipolla Ficarra Co-editors: Andreas Kratky (Los Angeles, USA), Kim Veltman (Netherlands), Miguel C. Ficarra (Italy and Spain), Emma Nicol (Glasgow, UK) and Mary Brie (La Valletta, Malta) Editorial Assistant: Doris Edison (Vancouver, Canada) Title: "Advances in New Technologies, Interactive Interfaces, and Communicability" Editors: Cipolla Ficarra, F., et al.. ~ Publishing: 2011 H a n d b o o k On an Edited Handbook to be Published by Blue Herons Editions (HCI collection) in 2011 Title: "Advances in Dynamic and Static Media for Interactive Systems: Communicability, Computer Science and Design" Editor: Francisco V. C. Ficarra Co-editors: Andreas Kratky (Los Angeles, USA), Mauricio Pérez Jiménez (La Laguna, Spain), Miguel C. Ficarra, Carlos de Castro Lozano (Córdoba, Spain) and Emma Nicol (Glasgow, UK) Editorial Assistant: Mary Brie (La Valletta, Malta) Title: "Human-Computer Interaction, Tourism and Cultural Heritage" Editors: Cipolla Ficarra, F., et al.. ~ Publishing: 2011 Title: "Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design" Editor: Francisco V. C. Ficarra ~ Publishing: 2010 Title: "Persuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models" Editor: Francisco V. C. Ficarra ~ Publishing: 2010 Historic Events © 1997 - 2021 AInCI & HCI Lab |
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