Cabildo de Gran Canaria - Spain

Ministerio de Educación, Cultura y Deporte :: Spain

First International Conference on

Innovation in Tourism Systems, Intelligent Gamification and User Interaction

( ITSIGUI 2019 )

:: Las Palmas de Gran Ganaria – Spain ::

October 1 – 2, 2019

AInCI: International Association of Interactive Communication

www.ainci.com
www.alaipo.com

ALAIPO: Latin Association of HCI

::. BBK .::
Birkbeck University of London
UK

::. CNR - IMM .::
National Research Council
Italy

::. FUN .::
Future University Hakodate
Japan

::. IIMROHTAK .::
Indian Institute of Management Rohtak
India

::. ITB .::
Institute of Technology Bandung
Indonesia

::. KETTERING .::
Kettering University
USA

::. KNU .::
Kainan University
Taiwan

::. LEEDS .::
University of Leeds
UK

::. MCU .::
Ming Chuan University
Taiwan

::. METU .::
Middle East Technical University
Turkey

::. MJU .::
Myongji University
South Korea

::. MSU .::
Moscow State University
Russia

::. NUU .::
National United University
Taiwan

::. NYC .::
New York University
USA

::. POLITO .::
Polytechnic University of Turin
Italy

::. PURDUE .::
Purdue University
USA

::. QUT .::
Queensland University of Technology
Australia

::. TSINGHUA .::
Tsinghua University
China

::. U-AIZU .::
University of Aizu
Japan

::. UAI .::
Interamerican Open University
Argentina

::. UBA .::
University of Buenos Aires
Argentina

::. UC .::
University of Cincinnati
USA

::. UCC .::
University College Cork
Ireland

::. UCM .::
Complutense University
Spain

::. UCOL .::
University of Colima
Mexico

::. UCR .::
Universidad de Costa Rica
Costa Rica

::. UHK .::
University of Hong Kong
China

::. UIOWA .::
University of Iowa
USA

::. ULB .::
Free University of Brussels
Belgium

::. UM .::
University of Malta
Malta

::. UMD .::
University of Michigan-Dearborn
USA

::. UNC .::
National University of Córdoba
Argentina

::. UNIGE .::
University of Genoa
Italy

::. UNILJ .::
University of Ljubljana
Slovenia

::. UNIMIB .::
University of Milano-Bicocca
Italy

::. UNIST .::
University of Split
Croatia

::. UNIVE .::
Ca' Foscari University of Venice
Italy

::. UOC .::
University of Creta
Greece

::. UofO .::
University of Ottawa
Canada

::. UOI .::
University of Ioannina
Greece

::. UPR .::
University of Puerto Rico
Puerto Rico

::. US .::
University of Sevilla
Spain

::. USC .::
University of Southern California
USA

::. UWI .::
University of the West Indies
Jamaica

::. VMMI .::
Virtual Maastricht McLuhan Institute
the Netherlands

::. VUA .::
Vrije Universiteit Amsterdam
the Netherlands

::. WASEDA .::
Waseda University
Japan

::. WSU .::
Wayne State University
USA

 


 

TOPICS

 

This is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia systems, intelligent or not. The main areas of the conference are listed below.

Many conferences are focussed on specific aspects of tourism, gamification, learning, computer science, interfaces, user experiences, artificial intelligence, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. Our workshops, symposia, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, etc. are welcomed. Last year’s workshops, symposia, etc., organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, etc., on the topics (see below the alphabetical order).

All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects: Augmented Reality, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Education, Entertainment Computing and Edutainment, Game-Based Learning, ICT, Interfaces, Methodologies, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, Tourism and Technology, User Studies, UX, and other computational areas are solicited on, but not limited to (alphabetical order):

Computer Science and Tourism

:: Climate Change and Tourism Impact
:: Computer Science for Cultural and Natural Heritage, Travel and Tourism
:: Data Science, Analysis and Computational Thinking
:: Database and Business Development
:: Digital and Social Market for Real and Virtual Tourists
:: Ecotourism
:: e-Tourism
:: Industrial Tourism: ICT Management and Development
:: Informatics for the Preservation of Cultural and Natural Heritage
:: Information Retrieval and Data Mining
:: Revenue Management
:: Web Design: Tourism Strategies

Intelligent Gamification

:: Games and Computer Graphics
:: Gamification in the Cloud
:: Intelligent Systems and Gamification as a Service
:: Interactive Narrative and Digital Storytelling
:: New Media and Games
:: Pedagogical Principles of Gamification
:: Pervasive/Ubiquitous Gaming
:: Player Behavior Modelling
:: Serious Games User Assessment
:: Video Game Design and Development

User Interaction

:: Assessing Personal Abilities through Mobile Multimedia Systems
:: Design for Multimodal Interaction
:: Emotions and Affective Interaction
:: Human-Computer Interaction: History, Technologies and Trends
:: Immersiveness, Multimedia and Virtual User Experiences
:: Interaction in Augmented Reality and Internet of Things
:: Interactive Narrative and Digital Storytelling
:: Natural and Adaptive User Interfaces
:: Social Computing and User Behaviour
:: UX and Interactive Systems: Learning, Entertainment and Realism


First International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction :: ITSIGUI 2019 :: Las Palmas de Gran Canaria (Canary Islands) Spain :: October 1 - 2, 2019

1st International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction :: ITSIGUI 2019 :: Las Palmas de Gran Canaria (Canary Islands) Spain :: October 1 - 2, 2019

IGI Global :: USA Nova Science Publishers :: USA CRC Press :: USA

Blue Herons Editions :: Canada, Argentina, Spain and Italy

MicrosoftHewlett PackardElectronic ArtsOcé

IntelIBMGameloftAdobe

ArahneCADdyGedisa EditorialPTC

ASIDEKAVANTEKCADTECH

AutodeskD-LinkRoland

Serena Digital

Pressgraph Media Group :: SpainOracleNVIDIA

Disney Research :: USA

Computer Graphics World :: USAComputer Graphics World :: USAMarcelo Penna Group :: Spain

Mitsubishi Electric :: JapanHoudini :: CanadaAir Inuit :: Canada

F M F

Gran Canaria Patronato de Turismo :: Las Palmas de Gran Canaria :: Spain

Gran Canaria Convention Bureau :: Spain

Las Palmas de Gran Canaria :: Spain

Blue Herons Editions :: Canada, Argentina, Spain and Italy

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