The Fourth International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies (HCIHEART 2020) is a second scientific meeting for discussing the latest advances in the emerging areas of human-computer interaction, high education, augmented / mixed reality and new technology.
Many conferences are focussed on specific aspects of computer science, telecommunications, multimedia, etc., and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The conferences, workshops, symposiums, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of human-computer interaction, multimedia, software, design, etc. are welcomed. Last year’s symposiums, workshops, conferences, etc., organized by AInCI and ALAIPO, for instance, included papers, demos, research-in-progress, doctoral consortium, posters, etc., on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
All contributions –papers, workshops, demos, posters, research-in-progress and doctoral consortium, etc. should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Interaction, Learning and Teaching; Emerging Interactive Technologies; Interactive and Cognitive Environments; Mixed Reality; Human-Machine Interaction; Mobile Computing, e-Books; e-Campus; Virtual University; e-Learning; Learning and Training Management Systems; Advanced User Interfaces; Multimodal Interfaces; Design Methodologies; Users Customization; Ubiquitous Computing and Communication; Social and Human Factors; Communicability; Computer Sciences, Systems and Software Engineering, and other computational areas are solicited on, but not limited to (alphabetical order):
Human-Computer Interaction
:: Collaborative Systems
:: Computational Thinking
:: Gestural Interaction
:: Human-Computer Communicability
:: Information Visualization
:: Intelligent Interfaces
:: Interface Design and Assessment of Interactive Systems
:: Multimedia and Social Networking
:: Ubiquitous and Pervasive Computing
:: User Experience
High Education
:: Computer Science and Engineering
:: Cultural Systems
:: Digital Libraries
:: e-Learning
:: m-Learning
:: Pedagogy
:: Social Sciences
:: Video Games and Education
:: Virtual Agents and Virtual Education
:: Virtual Classroom and Virtual University
Augmented / Mixed Reality (AR / MR)
:: Architecture of AR / MR Systems
:: Computer Graphics and Computer Vision
:: Digital Literacy
:: Global Positioning System
:: Haptic Rendering
:: Interaction and Output Modalities
:: Multimedia Design and Spatial Experience
:: Multimodal Displays
:: Software Tools
:: Static and Dynamics Media
Technologies
:: AR / MR Hardware
:: Design Technology
:: Educational Technology
:: Interactive Tabletops and Surfaces
:: Mobile Devices and Sensors
:: Networking and Security
:: New Display Technologies
:: Research and Emerging Technologies
:: Tracking Technology
:: User Interface Technology
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